Say as example i have my baked id map like the image below. for the life of me i cant find anywhere online where someone is using this type of setup with layered materials. i see plenty of examples of masking with rgb masking. however almost everything i do has far more masks like the image below. can someone tell me how i can … i guess color pick from my mask image and use that as a mask in unreal? i just cant find any good info on setting up my mask using an image like below.
i use substance painter and designer, i’d like to do something similar for my masking.
cheers. really appreciate any help on this.