How do i use diffrent gamemodes in multiplayer?

I have a game, where one player chasing another, they have different logic, so i thought it would be good to make two character blueprints and gamemodes. Player can join the game through the lobby level. So how can i imlement different gamemodes for different players in one level?

There can only be one game mode/state per loaded level.

How can i implement it in another way?

What “specifically” are you trying to do? Details matter.

I want players to spawn as diefferent characters

different in what way?

  • Special abilities?
  • Different mesh?
  • different skin?

A typical way to do that is spawn the Character and then Possess() it with a PlayerController.