I have a game, where one player chasing another, they have different logic, so i thought it would be good to make two character blueprints and gamemodes. Player can join the game through the lobby level. So how can i imlement different gamemodes for different players in one level?
How do i use diffrent gamemodes in multiplayer?
There can only be one game mode/state per loaded level.
How can i implement it in another way?
What “specifically” are you trying to do? Details matter.
I want players to spawn as diefferent characters
different in what way?
- Special abilities?
- Different mesh?
- different skin?
A typical way to do that is spawn the Character and then Possess() it with a PlayerController.