How do I use a skeletal mesh in a particle?

Hi,

Trying to make a flock of birds with particles. I have animated a simple bird with a couple of bones. While in UE4 it seems i only can assign static mesh in the particle editor. Not Skeletal mesh…

Any ideas?

Cheers

You can only emit static meshes with Cascade, You can use WorldPositionOffset and vertex coloring to animate the flapping of your meshes wings.

Combine this with worldCoordinate, RotateAboutAxis etc. etc. to manipulate your verts with a sine wave.

If that doesn’t work for you I would suggest looking into using a blueprint to spawn your meshes and move them around in space.