How do I update blueprint class which extends c++ class?

Here is the problem: I have a blueprint class with c++ parent class. If I for example change location of component in c++ constructor this does not change in blueprint, put I can hit “Restore to default” and it will set to values specified in c++ constructor. Is there a way to make it update by force? Or is there a way to reset everything to default in blueprint? Maybe something like reparrent?

I’m not sure if that is possible.

Basically, you have two classes. If you change the default value on the parent class, the child one still having the last value that you have defined to it. Until you restore it, or set another value.

This for the class that already exists. If you will be creating new classes, that ones will have the value by default.