How do I trigger a SmartObject's GameplayBehavior_BehaviorTree?

I’m trying to find a way to use a Behavior Tree as the BehaviorDefiniton for a SmartObject. I noticed that the GameplayBehaviorsModule already provides a behavior definition called UGameplayBehavior_BehaviorTree. A regular UseSmartObjectWithGameplayBehavior node does not seem to trigger it though. How do I actually use UGameplayBehavior_BehaviorTree?


Try using a UseClaimedSmartObject node. This is from the example in the quick start guide: