I’m pretty new to UE4 and I’m doing some experimenting with some assets from Unity, but I’ve run into a roadblock with this current one. In Unity, the material is set up as shown here, and this is what it is supposed to look like. Using the same textures (or more if needed) thiswhat I tried to do, and how it ended up looking.
your cutout texture needs to go into the opacity mask slot. and if you want the same result as in unity you will have to set the opacity mask clip value in the material details to 0.5