How do I translate CutOut from Unity to UE4?

Hi everyone,

I’m pretty new to UE4 and I’m doing some experimenting with some assets from Unity, but I’ve run into a roadblock with this current one. In Unity, the material is set up as shown here, and this is what it is supposed to look like. Using the same textures (or more if needed) thiswhat I tried to do, and how it ended up looking.

Is there anything obvious I’m doing wrong?

Thanks!

your cutout texture needs to go into the opacity mask slot. and if you want the same result as in unity you will have to set the opacity mask clip value in the material details to 0.5

This worked once I passed in the alpha of the cut out texture instead of the entire sample, is that expected / what I should have done anyways?

Regardless, it is working as I hoped so thank you very much!

if your mask is in the alpha slot of your texture then that is what’s expected, yes.

That must be it (I’m pretty much new to materials and friends), but thanks again for your help!