How do I transfer BP Actor Runtime Rotation to a Level Sequencer?

I’m rotating the rotors of a helicopter in UE5. I have a BP Actor of each rotator hub with blades as children. Using ‘AddLocalRotation’ connected to ‘Ticks’ at runtime I have great looking rotations that go forever, but only if I Simulate/Play.

I now want to render a sequence from a Level Sequence. Without having to redo the rotation animation, I’d like to just connect my nice BP animation.

I can’t figure out if this is possible or how to do it.