How do I tile textures on a mesh material?

Hello. I encountered a problem when trying to apply a material to a static mesh of mine.


The material is way too large for the mesh. I tried scaling it using the Texture Coordinate (TexCoord) node, but that didn’t seem to solve the problem. I don’t want to go into GIMP and tile all of these images if I don’t have to and I can’t make the faces on the mesh’s UV map any bigger. Any ideas? Thanks. :slight_smile:

You need to use a Texture Coordinate node and adjust the UTiling VTiling beyond 1.

Thank you very much. Strangely, last time I tried it, the textures did not tile. Thank you for your help.