Hello. I encountered a problem when trying to apply a material to a static mesh of mine.
The material is way too large for the mesh. I tried scaling it using the Texture Coordinate (TexCoord) node, but that didn’t seem to solve the problem. I don’t want to go into GIMP and tile all of these images if I don’t have to and I can’t make the faces on the mesh’s UV map any bigger. Any ideas? Thanks.