How do I tile texture between multiple sized cubes?

Okay, I’m not sure if this has been asked in a different manner before, but Google isn’t enlightening me at the moment, so here goes.

Is there an efficient way to tile a texture between 2 separate UStaticMesh Cube entities. as I am trying to get to grips with the new engine. I remember in Hammer, aligning textures is simple, but as UStaticMesh is the most efficient to render, I assumed it would be better than your average BSP.

Is there an efficient way to fix the problem in the picture?