In Material Editor go to tab Palette. And in Search field type “Scalar”. Select and drag with left mouse button Scalar Parameter node. Rename it “Tile”.
Okay, so I created a new material instance with the material as parent and checked the Tile option and set it to 1.0
It still doesn’t tile…
I did try setting “element 0” to the instance too, but no luck…
EDIT: I realised I needed to set it to 5,0 or something.
Now how do I make it not look ugly and stretched but instead make it tile like shown on the left side of the picture without having to copy paste it to make like turns and edges?
If it’s a BSP brush that you’re using for your floor you could just use the alignment tool that you find by selecting the floor and scrolling down the details panel until you see “Alignment”. That would tile the object for you without stretching it.
Hey, once you place a BSP brush object on your level and select it by clicking it from the perspective screen, you should be able to see the “Geometry” tab where you can choose the alignment you want. And as for the material, just browse your material from the “Surface Materials” tab in the same details panel or drag and drop it on the brush.