I am currently finishing up a VR pawn using the UE4 HMD/Motion controller tutorials with additional functionality for locomotion and turning from other video tutorials. However, I would like to create a menu option that will allow the player to switch between teleport and locomotion based on their preferences. I saved the original Blueprints for the default teleport functionality in the VR pawn and was wondering how to proceed to complete the feature:
Am I able to use the same VR pawn and set up a trigger that will change movement types as needed
Do I need to set up two pawns, one with teleport and one with locomotion, and have them swap when the movement type is changed?