My Niagara particles need to collide with characters and the environment to return collision events for damage, but when I turn collision on, it causes the particles to spawn in at weird positions. In the Niagara system editor, it looks like the particles spawn from three different places while in game there’s just a small puff of particles at the origin, then they stop.
Collision turned off
Collision turned on
The lack of resources on how to fix this suggests it’s something so obvious it doesn’t need to be asked. How do I stop the particles from colliding with each other while still colliding with geometry?