Title says it all!
I’m fairly new to UE4 so I’m sure this is a basic issue but I’ve searched and found nothing that was easy to understand/worked.
I have a directional light in the sky, and I have an underground cave…
How can I stop the light from my directional light from bleeding through the walls of my caves? Do I have to put “earth” over top of my cave? Currently my world is very small, as I’m using it to learn, and it has a rock face with a cave entrance in it. Nothing to elaborate but I DO NOT have a landscape texture over the cave. Here is a screen shot.
View from in cave:
Basically I want it to look like this:
So that the only light inside the cave is from the torches/fire, while still being daylight outside.
Thanks in advance!