How do I stop my AI from rotating on the nav link proxy?

So using a 3d world i managed to get my 2d sprites to move and created a simple custom event for jumping using nav link proxy, and a trigger box. My ai rotates in the air on the nav link proxy. he also sometimes gets stuck. my blue print is below and a link to the video showing that my pawn is rotating will be posted in a comment below as soon as it is finished uploading. im thinking i have to set the rotation when the custom jump event is implemented. if anyone could point me in the right direction i would be grateful. thank you.

I should also note that I am using a behavior tree and a black board to get the moving function to work. Does this affect my ai pawn?

It’s been a while since you’ve written this post, but I’m facing the exact same issue now. Did you manage to solve it?