How do I stop metahuman skeletal mesh from stretching

I’m trying to create animations in the level sequencer, how do I stop this from happening when I move or rotate parts of the mesh.

1 Like

seems like you have to alter the control rig (/Game/MetaHumans/Common/Common/MetaHuman_ControlRig).
If you search for “stretch” you’ll finde the IK nodes, with an “enable stretch” bool input.
Hope this helps!