I’ve been working with a DDS import (TextureCube) of a space sphere with stars and nebulae. It looks great in the viewport with eye adaptation turned off, but when I run the game, all the black (or very, very dark blues/purples) slowly becom very, very visible blues and purples… The difference is huge and I can’t see how I can just reduce the brightness of the source image, since it is already very close to black.
Basically, I want there to be no or little effect of E.A. no the sky sphere texture. Any ideas?
Thanks in advance