When I place a cube on some navmesh it is treated like geometry and cuts a hole in the navmesh. How can I turn this aspect off?
I just want to use a cube as a temporary vehicle mesh.
Or… is it good that it’s making this hole for avoidance? normal bipedal characters don’t.
mindfane
(mindfane)
2
Did you try turning off collision in your static mesh - haven’t tried it myself yet.
Co
(Cø)
3
You can uncheck “Can Ever Affect Navigation” in the Collision Category of your static mesh.
Presumably it needs that though. I mean, other characters have collision.