I have an image placed onto a plane that functions as a holographic billboard in game, and even though it is good quality in UEFN, when you load into the game it is extremely blurry to the point where you can’t read any of it. It improves if you are really close but only becomes good enough if the player literally stands inside it - only then does it load the proper quality. So it seems like it’s a really bad LOD system that is effecting it, but I disabled ‘include in HLODs’ and checked ‘never distance cull’ and still it does the exact same thing.
It needs to be clear and readable all the time as it’s unusable otherwise because I can’t expect the players to stand inside it just to get it to load so they can see what it is. Also, I changed it to high quality in the settings.
Does anyone know how to fix this?
Steps to Reproduce
Add a plane, drag a translucent image onto it and disable HLODs and Distance Culling and then load into the game.
Expected Result
The image/asset should be the chosen quality with no LOD or culling.
Observed Result
Image is extremely blurred and poor quality until you get very close to it.
But please be careful, as this forces Fortnite to always load and display the full resolution of the texture, which might lead to memory or performance issues, among other things.
So please use with caution.