How do I stop a material from reducing in quality in game?

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Summary

I have an image placed onto a plane that functions as a holographic billboard in game, and even though it is good quality in UEFN, when you load into the game it is extremely blurry to the point where you can’t read any of it. It improves if you are really close but only becomes good enough if the player literally stands inside it - only then does it load the proper quality. So it seems like it’s a really bad LOD system that is effecting it, but I disabled ‘include in HLODs’ and checked ‘never distance cull’ and still it does the exact same thing.

It needs to be clear and readable all the time as it’s unusable otherwise because I can’t expect the players to stand inside it just to get it to load so they can see what it is. Also, I changed it to high quality in the settings.

Does anyone know how to fix this?

Steps to Reproduce

Add a plane, drag a translucent image onto it and disable HLODs and Distance Culling and then load into the game.

Expected Result

The image/asset should be the chosen quality with no LOD or culling.

Observed Result

Image is extremely blurred and poor quality until you get very close to it.

Platform(s)

PC, UEFN

I’ll see if I can get someone to help.

1 Like

Hi @ITemI

I followed your steps to reproduce, but was unable to reproduce your error.

In general, this might be depending on the quality settings you choose in Fortnite on PC or the device you are using.

Does it happen for you in an otherwise empty scene or just in your full island?

To prevent this from happening for a specific texture, you can force the Mip Mapping off. Mip Mapping is essentially LODs for textures.

Open you texture and set those settings:

But please be careful, as this forces Fortnite to always load and display the full resolution of the texture, which might lead to memory or performance issues, among other things.
So please use with caution.

1 Like

Okay thank you both for the fast response! I’ll try that later and respond if it works

I can confirm this fixed the issue for me so thank you again for the quick response.

It is on a map that I am already struggling with memory (~85k) so that could be a factor and it’s a fairly large image which won’t help.

I’ll try and keep usage of this method to a minimum to protect performance.