Hi everyone,
I’m just starting to explore asset creation in Unreal Engine and recently came across the concept of photogrammetry. The idea of turning real-world objects into high-quality game assets sounds amazing—but also a bit intimidating for someone new like me.
I’d really appreciate some help understanding how to get started with this process.
Here’s where I’m at:
- I have a smartphone with a decent camera, and I can take photos of real objects.
- I’ve heard of tools like RealityCapture, Meshroom, and Metashape, but I don’t know which one is beginner-friendly or integrates well with Unreal.
- I’m not sure how to go from “a bunch of photos” to a usable, optimized 3D model with textures, LODs, etc.
Some of my questions:
- What’s the basic workflow from capturing photos to importing a finished asset into UE5?
- Are there any free tools or beginner tutorials you recommend?
- How do I handle retopology, UV mapping, and texture cleanup if the raw model is messy?
- How optimized can these assets be for games? Is photogrammetry viable for real-time use in small projects?
I’d love to create some environmental props (like rocks, trees, old tools) using photogrammetry, and I’m just looking for the simplest, beginner-friendly path to do that.
Thanks in advance for pointing me in the right direction—I really appreciate it!