How do I start developing a mud-tries series type of vehicle mechanics ?

Thanks for the reply and the effort of uploading the screenshots. I’m not that far from what you have, the main difference is I’m not using “Legacy Wheel Position”, and I have different values for the spring rate and preload. I got my values from the formulas discussed in this post.

My guess is the difference might be in your vehicle model/rig and the center of mass values make the vehicle wobble more realistically or something. Anyway thanks for sharing your work. :v: