Hello,
I’ve been trying to make a throwable grenade in my FPS project, and I wonder if there are any ways to split up a static mesh.
Right now I have a model for my grenade, which I’ve imported into UE. However, I want the safety pin to be detachable and be able to move from the grenade body. Are there any ways I could seperate the grenade body and the safety pin, or would I have to do it when making to model?
Alternatively, I’ve tried importing as skeletal mesh, but that imports evey part of the grenade as a seperate mesh, and I only want the safety pin to be a seperate part. I’ve ticked the Combine Meshes option, but that imports it only with one part of the grenade.
Following is a screenshot of my import settings.
Following is a screenshot of the result of importing with said Combined Meshes option enabled.