I want to be able to spawn actors on specific clients, say all odd clients that join the server. I understand that I could spawn a replicating actor using an RPC from a client to spawn it on the server then replicate to all clients. I want something similar, however, when it replicates, to only replicate to specified clients.
For example, I want to spawn a message (3d text) and choose who to send the text to, then I want to be able to spawn that actor on the server and replicate it to who I want to. I don’t want it to replicate to everyone and I don’t want it to only replicate to the owner.
What would be the best way to approach this?
Would I set a custom replication condition? if so, how do you change the replication condition in blueprints? I can do c++, but would prefer blueprints.