How do I spawn a decal via a particle emitter?

Hi, I’m creating a wind effect by spawning a burst emitter in the scene in random locations using a line trace. I’m also spawning a decal on the ground in the same location as the particle effect. the decal appears and disappears harshly and I want to soften this by fading the decal in and out. I’m wondering if there is a way to use a decal in cascade like you would a static mesh.

if not how would I fade the decal in and out in blueprint, so far I have created a dynamic material and faded it in and out using a timeline but that fades all of the spawned decals in and out at the same time and I want to fade them in and out individually when they spawn.

The time line is playing for all instances spawned instead of each individual spawned decal separately

Any help is appreciated.