How do I solve this shadow problem on the character in unreal 5.1?

Would be great if you could elaborate further on what’s the issue. Do you mean that your character drops two shadows? If so it is logical if you have more lights in the scene. Disable shadows for some of them.

Hi there @MauSystem. Hope you’re well!

This topic has been moved from International to Rendering.

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Thanks and happy developing! :smiley:

the character acts as an intereferon mirror that is reflected, as if it were a raytracing overlay capsule