How do I show a component's details in the actor details?


	UPROPERTY(Instanced,VisibleAnywhere, Category = "My Component", BlueprintReadWrite)
	TObjectPtr<UMyActorComponent> Component;

inside of the component’s header example uproperties (the pipe | gives sub categories)

	UPROPERTY(EditAnywhere,BlueprintReadWrite,Category="My Component|Settings", meta=(AllowPrivateAccess=true))
	float TraversalSpeed  = 100.0f;

	UPROPERTY(EditAnywhere,BlueprintReadWrite,Category="My Component|Settings", meta=(AllowPrivateAccess=true))
	float JumpHeight  = 5.0f;

	

Make sure to create the component in the CDO
in my case

Component = CreateDefaultSubobject<UMyActorComponent>(TEXT("My Component"));