How do I shorten the lifetime for a particle effect?

I have a particle effect (I kind of an “electric” ring) as continues forever when I drop it in the viewport.
I just want that effect for one second when I hit a specific item. What is the easiest way to make that?

You can set the emitter duration to 1 and you need to make sure that the loop count is set to 1 in the “duration” section of the “required” module of the emitter.
Normally its the loop count set to 0 that makes your effect infinite.

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