How do I setup the antialiasing on my particle?

Beam in the below images is setup with simple smooth ramp texture. Particle looks as expected when Anti-aliasing setting is Medium(Engine Scalability settings) but looks torn on High or Epic. How do I get around this problem?

That is due to TXAA failing to understand the erratic movement of the bolts. In your material you can enable “use responsive AA” to fix this.

Thank you Arnage. It still has some artifacts going on but ton better than before. Let me know if there’s other AA settings I can mess with.

Actually as I look at it again it still looks degraded than medium setting in other angles even with responsive AA. Is there any other AA settings?

Sadly, not that I know of. TXAA is great when it works, but I have also encountered a number of situations where it failed quite ungracefully. I hope that will be addressed in future updates.

Temporal AA has some artifacts on fast moving translucent objects. There are currently requests to improve this.

Sorry for any inconvenience.