How do I setup a Material where UVtiling follows world space?

Can someone show me a simple material where the UVtiling follows world space and not the scale of the object?

So if I scale a plane up, the material fills in more bricks instead of stretching them?

The simplest possible setup is plenty for me.

Thank you.

Tom Looman has one – here is the link.

Updated Mockup material for Unreal 4

I think this is what you are looking for :slight_smile:

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