I have no idea where to even get started
Hello, i was able to create a super smash bros prototype so i have 1 camera and 4 players. You have to disable Split screen in the project settings and then i did this on the Level Blueprint:
Then on my Game mode in Begin Play i spawn the rest of the players i need using Create Player:
I’ve done the camera, and disable split but I still have a problem on how to go about setting up what you have shown me on game mode. First of all your using mygame blueprint to create the rest of the players right? I can’t find the create player node. If you can spare the time could you kindly explain from the beginning the steps I need to take to do all this.
Btw This is what I am working on. Chronicles Of Eden, A 2 Player Fighting Game. Please help out, I've many blue print issues to solve - Game Development - Unreal Engine Forums
Yes on Begin Play of the game mode is where i create the additional players. I simply right click and i have Create Player:
If it doesnt show you try enabling context or going to the Palette and drag it to the graph. Hope that helps.
No luck, maybe my version is too old.
What is your version? I did this prototype on a very old version.
Mine is 4.0.1
Ok that’s old lol Yeah 4.0.1 doesn’t have that. Why do you have 4.0.1? UE 4 is free, just update it to 4.8
Lol INTERNET is very difficult to get around here. Guess I have no choice but to update now. Think this console command could do the same thing?
The Problem is it’s auto split screen and it spawns both players in the same position. The second player is just black.
Not sure, but i would say to update, it’s really worth it
You should really update. Using Console Commands for such important matters isn’t really a good idea.
Ofcourse you can create player if you are coding and not BPing, but for BP, you gotta update to 4.8 asap. There are tons of new stuff and fixes aswell!
Updating now, cost a lot, and take forever. But I finally have a good excuse to do it. Thanks for the help.
Hello, I’ve manage to create 2 players using create player node, now I would like them to use 2 seperate character blueprints, so that I can have 2 different characters. Would be to help me in that area?
I haven’t done that yet, but i’ve found a c++ solution that might work for you:
https://wiki.unrealengine.com/Spawn_Different_Pawns_For_Every_Player
Thanks, i’ve taken look at it but I couldn’t use c++ to save my life, lol, I have no idea where to even beginning.
I’ve got a half baked solution though, but since it’s a different topic I’m trying to resolve it on a different question over here When player0 possess a pawn, why do the pawn's animation montages stop playing - Character & Animation - Unreal Engine Forums . maybe you could check it out.