I have tried to implement a Root Motion driven climb up animation and have encontered some problems when I use it with a client - dedicated server setup. In this case the server receives the function call that fires a event inside the pawn’s animation blueprint, but the Pawn doesn’t move.
In a client - listen server setup everything works fine. So I assume it has something to do with the dedicated server not rendering anything.
Are there some solutions to this problem or do I have to ditch root motion and define the movement somewhere else (curves?) and apply it seperatly?
Thank you in advance.