I’m trying to create a shader for 2D billboards. I have “blob” shadows that I draw myself, and I want to fix the alpha blending on them so they don’t double-blend (see screenshot).
I’ve also attached a screenshot of my shader.
How can I fix this?
I’m trying to create a shader for 2D billboards. I have “blob” shadows that I draw myself, and I want to fix the alpha blending on them so they don’t double-blend (see screenshot).
I’ve also attached a screenshot of my shader.
How can I fix this?