I hope somebody can help me. Sorry for my bad english.
I’m making a little game for a group project. At the beginning of the game, a specific amount of actors are spawned. The Player is a Pawn, who has to hack these actors. I created a Collision Sphere inside the Pawn as an component and set it as an Trigger under collision. When the actors get into the the trigger the bool “isHackable” is set true.
I created a reference for the actor blueprint (Prey).
How can I make that the trigger only detects the specific actor?
I’m relatively new to scripting so maybe I’m doing something fundamentally wrong. Thank you in advance.