I’m doodling in UE4 to learn the basics in advance of a game jam, and I’ve hit a snag in one of my environments. I need a nice global snow particle effect, and I need some help. I’ve attached an infinity blade snow particle effect to my player character and it looks pretty good… until I rotate the player. The snow tracks to the player’s movements in my third person game, and as such the direction of the snowfall changes when the player rotates.
I think I’m probably missing something stupid, but is there a way to lock the rotation so that the effect’s rotation remains constant while still attached to the player?
I’m relatively new to the engine so I may not be explaining myself well, but here’s a video demonstrating my problem:
Any thoughts on how to fix the rotation problem? Thank you so much in advance!