Hi,
I’m working on a project in UE4 that uses a multi-monitor setup, and my scene needs to render at 9600 x 1080 to span across 5 monitors that are placed side-by-side (each of which is Full-HD). As you might have guessed, I’ll need the window to be borderless. How can I achieve this please?
Did you find a solution to this Baxter?
V.
I didn’t find a solution, but we decided to go with Unity in the end due to the fact that the project was already developed using Unity, and because of its multi-monitor support out-of-the-box.
However, if we did ever decide to jump over to UE4 in the future, I would look as using multiple windows instead; I think this may be possible to do using Slate and some C++ code.
You can probably do this by adding a DefaultGameUserSettings.ini file to your project’s Config directory (where DefaultEngine.ini lives)
Then add something like the following:
[/Script/GameFramework.GameUserSettings]
ResolutionSizeX=9600
ResolutionSizeY=1080
FullscreenMode=1
Hope that helps.
/T