How do I set the scale of a material on individual assets?

I have a ground material, and on the terrain asset it scales very differently then on the static mesh assets I have. How can I change the scale of the material on the static mesh without it changing for the terrain as well?

Hello Hyperloop,

Be sure the textures you are using with your landscape have a “LandscapeLayerCoordinates” attached to the UV’s. This allows you to scale up/down the textures and increase or decrease the tiling.

Thanks.