How do I set the base color of a new material?

Hey again, another probably really simple question, but I want to make a new material and kinda fiddle around with the nodes and settings and such, but first I want to set a base color for it, where do I do that? In the editor it shows the box with “Base Color” but clicking on it doesn’t do anything, what node do I drag in to give me control over the color?

Here is a screen shot.

Experimenting With Nodes photo UE4ScreenShot2_zpsmjpet93c.jpg

Hi!

Look this tutorials. I think it help you.

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You can hold 3 and click and a color node will come up. :slight_smile: or drag in any texture and just plug it in.

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You can set the color using a node called a Constant3Vector. Once you’ve added your Constant3Vector node you’ll need to convert it to a parameter (right click, convert to parameter).

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You’d think it would be more intuitive in a material editor. Thank you so much

Thank you! It would be nice for the color node to be part of the node list

Go easy on them, it was designed by engineers, not artists. :sweat_smile: