How do I scale a texture In UE4?

Is it possible to scale a textures size in UE4? For example I could just change the UV maps size however when I am using so many different textures and static meshes it’s taking a very long time to do that process. Thanks any help would be great :slight_smile:

You can use the TextureCoordinate node to scale (tile) the texture.

Thanks man! :slight_smile:

Thanks from me too

There is a better way in my opinion. You multiply a texture scale node with the texture co-ord node and plug it into the texture UV. There are good examples in the mountain landscape project (free on the thing.)

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thanks it works 2017 4.18

Can you explain this in more detail? I can´t find the texture scale node.

I wish to add tiling/scale as a parameter to the material, and/or texture channel index as a parameter.

Ah, I got it now; just connecting the output of the TextureCoordinate node with a Multiply node, with a ScalarParameter connected to the multiply value.

See this, it shows how to do this.Unreal Engine | Create GIMP Scaling Material

ScaleUVsByCenter node works WAY better for my case. I need a single circle to not move on the texture.