I am creating a multiplayer VR game where, when the user is joining the game, before finding a session and connecting, is being measured. I am then storing the value on the playercontroller in C++. When the player joins, they are possessing a pawn and its supposed to resize to the character, but when I get the playercontroller in the game mode on PostLogin the values are set back to zero. Do I need to set up some kind of replication on the player controller? I though the controller lived on the server and owning client.