Hi!
I’m learning Unreal networking with Unreal 5.0.3. I’m using a Listen Server architecture.
The player on the right window is playing as a Listen Server, it creates a session and start it.
The player on the left window is the client, of course, it joins the session after the other player. If the listen server player is already on the server I don’t know why the client doesn’t see the same text above of its head when this text is already set before the client joins the session.
This is the character blueprint class (it’s the character from the third person project):
I have added a TextRenderComponent
to show the text:
I’ve set component replication to true, but without success.
How can I make it shows the text in the other clients?
Thanks!