That’s interesting. What you said has been said in the video as well, but it sadly wasn’t explained further. I’m really thankful for your help, but I’d like to ask you for one last piece of advice. How would you handle the issue I stated in my post above? Until now I was using a “workaround”. I experimented for some time and a configuration like this worked for the most part:
This way both the server and the client and the server see the shot being fired. I used this “config” (two custom events - one set to “multicast” and one “run on server”) a few times, but I have a feeling this is not the right way to do it… So if you have some tipps, that’d be great
