this a question I posted on AnswerHub a few days ago (How do I replicate pitch input (no blendspace)? - UE4 AnswerHub). I still didn’t get no answer and I’m pretty much stuck without it. I would be very thankful for any help
"I’m trying to replicate pitch input over a networked game. For now, only the rotation of the player is being replicated. I tried these setups:
None of them work. Please note that I’m not using blendspace, but simply put the gun as a child of the FirstPersonCamera:
And it actually works it singleplayer!
I read a few posts regarding this issue but most of them involve using a blendspace. Is it possible to replicate pitch input without it? If so, how?"
Any suggestions are very much appreciated!