Hey, thank you so much for the quick reply! It works flawlessly :o !
But I’m really confused now. I watched the whole “blueprint networking” series by Epic, but it looks like I still don’t understand how the “switch has authority” is supposed to work.
I thought it stops the execution of the blueprint if the owner is “remote” (in this case - not the server). Why does the client get to the “Multicast Replicate Rot” event, even though he’s not the authority? Could you please explain that to me?
EDIT: For example, this part of my blueprint doesn’t work as intended (only the server can execute, what’s after the event):
I noticed that the Event doesn’t have “Execute on all” written in it’s description and I don’t know how to enable that. Any suggestions?