I’m trying to get a render sequence of a model from a game that uses a post process material for cel shading and toon outline. Everything appears fine inside the engine, but whenever I render the sequence the toon outline becomes extremely thin as if the camera was at a different distance than it actually is in engine. I can’t find any solutions and I’ve had this problem for a long time on many different projects (that post process shaders based on distance break only inside of level sequences).