How do I replicate a material from an object on the server to the corresponding object on the client?

Thank you for sharing.
In my case I’m using a Character blueprint.
I created a new variable of type Material reference, and set replication type to RepNotify. Unreal created a function for me called “OnRep_MaterialToLoadInClothes” automatically and inside this function I put the Set Material node call. This way both the client and server loads the material.

Regards

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