Jenny Gore: Thanks for the help, I tried to find where I turn of Tonemapper but I couldn’t find a specific place in the PostProcessVolume. But on the search I found that Crush HighLights and Crush Shadows should be 1 instead of 0 and now it does look closer to right =)
jwatte: Thanks =) I think those things are all off now.
This is how close I am at the moment =)
I’m gonna try something wierd. So, if this problem could be solved within a PostProcessVolume, I could just post my PostProcessVolume here right? =d
Begin Map
Begin Level
Begin Actor Class=PostProcessVolume Name=PostProcessVolume_1 Archetype=PostProcessVolume’/Script/Engine.Default__PostProcessVolume’
Begin Object Class=BrushComponent Name=“BrushComponent0” Archetype=BrushComponent’Default__PostProcessVolume:BrushComponent0’
Begin Object Class=BodySetup Name=“BodySetup_13”
End Object
End Object
Begin Object Class=CubeBuilder Name=“CubeBuilder_4”
End Object
Begin Brush Name=Model_16
End Brush
Begin Object Name=“BrushComponent0”
Begin Object Name=“BodySetup_13”
AggGeom=(ConvexElems=((VertexData=((X=-100.000000,Y=100.000000,Z=-100.000000),(X=-100.000000,Y=100.000000,Z=100.000000),(X=-100.000000,Y=-100.000000,Z=100.000000),(X=-100.000000,Y=-100.000000,Z=-100.000000),(X=100.000000,Y=100.000000,Z=-100.000000),(X=100.000000,Y=100.000000,Z=100.000000),(X=100.000000,Y=-100.000000,Z=-100.000000),(X=100.000000,Y=-100.000000,Z=100.000000)),ElemBox=(Min=(X=-100.000000,Y=-100.000000,Z=-100.000000),Max=(X=100.000000,Y=100.000000,Z=100.000000),IsValid=1))))
bGenerateMirroredCollision=False
CollisionTraceFlag=CTF_UseSimpleAsComplex
End Object
Brush=Model’Model_16’
BrushBodySetup=BodySetup’BodySetup_13’
RelativeLocation=(X=-270.000000,Y=-140.000000,Z=130.000000)
End Object
Begin Object Name=“CubeBuilder_4”
End Object
Settings=(bOverride_WhiteTemp=True,bOverride_FilmSaturation=True,bOverride_FilmContrast=True,bOverride_FilmDynamicRange=True,bOverride_FilmHealAmount=True,bOverride_FilmToeAmount=True,bOverride_FilmShadowTintBlend=True,bOverride_FilmSlope=True,bOverride_FilmToe=True,bOverride_FilmShoulder=True,bOverride_FilmBlackClip=True,bOverride_FilmWhiteClip=True,bOverride_AmbientCubemapIntensity=True,bOverride_BloomIntensity=True,bOverride_AutoExposureMinBrightness=True,bOverride_AutoExposureMaxBrightness=True,bOverride_AutoExposureSpeedUp=True,bOverride_AutoExposureSpeedDown=True,bOverride_AutoExposureBias=True,bOverride_LensFlareIntensity=True,bOverride_AmbientOcclusionIntensity=True,bOverride_LPVIntensity=True,bOverride_IndirectLightingIntensity=True,bOverride_MotionBlurAmount=True,bOverride_MotionBlurMax=True,bOverride_MotionBlurPerObjectSize=True,bOverride_AntiAliasingMethod=True,bOverride_ScreenSpaceReflectionIntensity=True,FilmShadowTintBlend=0.000000,FilmContrast=0.100000,FilmHealAmount=1.000000,FilmDynamicRange=1.000000,FilmSlope=0.000000,FilmToe=0.000000,FilmShoulder=0.000000,FilmWhiteClip=0.000000,BloomIntensity=0.000000,LPVIntensity=0.000000,AmbientCubemapIntensity=0.000000,AutoExposureMinBrightness=1.000000,AutoExposureMaxBrightness=1.000000,AutoExposureSpeedUp=100.000000,AutoExposureSpeedDown=100.000000,LensFlareIntensity=0.000000,AmbientOcclusionIntensity=0.000000,IndirectLightingIntensity=0.000000,MotionBlurAmount=0.000000,MotionBlurMax=0.000000,MotionBlurPerObjectSize=0.000000,AntiAliasingMethod=AAM_None,ScreenSpaceReflectionIntensity=0.000000)
bUnbound=True
BrushType=Brush_Add
Begin Brush Name=Model_16
Begin PolyList
Begin Polygon Link=0
Origin -00100.000000,-00100.000000,-00100.000000
Normal -00001.000000,+00000.000000,+00000.000000
TextureU +00000.000000,+00001.000000,+00000.000000
TextureV +00000.000000,+00000.000000,-00001.000000
Vertex -00100.000000,-00100.000000,-00100.000000
Vertex -00100.000000,-00100.000000,+00100.000000
Vertex -00100.000000,+00100.000000,+00100.000000
Vertex -00100.000000,+00100.000000,-00100.000000
End Polygon
Begin Polygon Link=1
Origin -00100.000000,+00100.000000,-00100.000000
Normal +00000.000000,+00001.000000,+00000.000000
TextureU +00001.000000,-00000.000000,+00000.000000
TextureV +00000.000000,+00000.000000,-00001.000000
Vertex -00100.000000,+00100.000000,-00100.000000
Vertex -00100.000000,+00100.000000,+00100.000000
Vertex +00100.000000,+00100.000000,+00100.000000
Vertex +00100.000000,+00100.000000,-00100.000000
End Polygon
Begin Polygon Link=2
Origin +00100.000000,+00100.000000,-00100.000000
Normal +00001.000000,+00000.000000,+00000.000000
TextureU +00000.000000,-00001.000000,+00000.000000
TextureV +00000.000000,+00000.000000,-00001.000000
Vertex +00100.000000,+00100.000000,-00100.000000
Vertex +00100.000000,+00100.000000,+00100.000000
Vertex +00100.000000,-00100.000000,+00100.000000
Vertex +00100.000000,-00100.000000,-00100.000000
End Polygon
Begin Polygon Link=3
Origin +00100.000000,-00100.000000,-00100.000000
Normal +00000.000000,-00001.000000,+00000.000000
TextureU -00001.000000,-00000.000000,-00000.000000
TextureV +00000.000000,+00000.000000,-00001.000000
Vertex +00100.000000,-00100.000000,-00100.000000
Vertex +00100.000000,-00100.000000,+00100.000000
Vertex -00100.000000,-00100.000000,+00100.000000
Vertex -00100.000000,-00100.000000,-00100.000000
End Polygon
Begin Polygon Link=4
Origin -00100.000000,+00100.000000,+00100.000000
Normal +00000.000000,+00000.000000,+00001.000000
TextureU +00001.000000,+00000.000000,+00000.000000
TextureV +00000.000000,+00001.000000,+00000.000000
Vertex -00100.000000,+00100.000000,+00100.000000
Vertex -00100.000000,-00100.000000,+00100.000000
Vertex +00100.000000,-00100.000000,+00100.000000
Vertex +00100.000000,+00100.000000,+00100.000000
End Polygon
Begin Polygon Link=5
Origin -00100.000000,-00100.000000,-00100.000000
Normal +00000.000000,+00000.000000,-00001.000000
TextureU +00001.000000,+00000.000000,+00000.000000
TextureV +00000.000000,-00001.000000,+00000.000000
Vertex -00100.000000,-00100.000000,-00100.000000
Vertex -00100.000000,+00100.000000,-00100.000000
Vertex +00100.000000,+00100.000000,-00100.000000
Vertex +00100.000000,-00100.000000,-00100.000000
End Polygon
End PolyList
End Brush
Brush=Model’Model_16’
BrushComponent=BrushComponent0
BrushBuilder=CubeBuilder’CubeBuilder_4’
bHidden=False
RootComponent=BrushComponent0
ActorLabel=“PostProcessVolume”
End Actor
End Level
Begin Surface
End Surface
End Map
I don’t know if this is bad practice, but It’s pretty cool that you can do this with Unreal 4.
If you know what’s wrong in this PostProcessVolume I would love to get one with the right settings =)
And anyone else having this problem could Copy the one with right settings as well =)