How do I reference a Post-Process Volume in Verse?

In order to perform some actions on it (e.g. move, enable/disable), I need to reference a Post-Process Volume that I’ve set up in UEFN. However, I cannot find a way to correctly do that in my Verse code. I’ve been looking at the documentation and playing around for some time now, but I can’t find a solution. What’s the best way to do that?

I kinda solved it by linking the Post Processing Volume to a given prop and moving it under the map. I switched its global effect off, making the vfx active only inside the volume. I then made the PP Volume big enough to cover a large space around the player, and in the code I move the prop (with the linked volume) at the player’s location when I need it to be active, then move it out again when I need to disable it. I guess there are cleverer solutions, but this seem to be working so far :nerd_face:

2 Likes

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.