I don’t have any actors in my game so I’m trying to figure out a way to reference a client in a multiplayer game by their HUD or player controller. I can’t work out how to reference a button pressed on a specific client against another connected client button in a turn-based multiplayer game.
Where do you want to refrence it? On server? UI only exist in client.
If you making turn based game, then you dont need to replicate input, just replicate functions that reprisent actions, send them to server and server to client send state update if action recived is valid, that how low action rate multiplayer game protocols usally work (example that i know the most is Diablo II), action command and conformation of action (or rether state update, thoreticly you can make server control client without client sending any action information)