How do I put a custom font in a TextRender?

Whenever I apply my custom font to a text render it looks like this:

While it’s supposed to look like this:

How can I fix this? How can I fix this? It did work when I put my font on runtime caching but that doesn’t seem to work in a text render and only in UMG.

2 Likes

This is broken for quite some time

1 Like

the text renderer is very BUGGY, use widget instead