How do I properly use normals with translucent materials?

I was making some glass and mirror style materials using the translucent materials. I see that when I add a normal map it doesn’t show up…is there a way to get normals to still show up with it being translucent?

Thanks guys!!!

Yes there is. Just turn translucency lighting mode to “TLM Surface” and it works.

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Excellent. Thank you!

I’ll add that this setting is now referred to as ‘SurfaceTranslucencyVolume’, and appears like this:

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