Hey guys! I’m going to build a lake surrounded by reed. In nature the reed grows in very high density. So I created a model with a few blades and leafs attached.
As you can see on the screenshot it has ~2.8k vertices and ~1.8k faces. This doesn’t seem very much to me. But when using it as foliage I get huge framedrops. I think the problem is, that I try to block the entire view so there is a really high density of meshes. Also the meshcount says 7.45k but when I delete some it doesn’t block the view any more. Also I think 7.45k isn’t that high compared to other games with huge open world grass areas. I disabled shadows what helped a bit but I still have a drop of ~30fps compared to the scene without foliage.
The lake isn’t very big so replacing the meshes with just flat planes with an image attached would look horrible.
So what am I doing wrong? Is the polycount to high for a foliage mesh? Is the density to high? Is my material to expensive? It’s pretty simple tbh. Just a texture multiplied with a color and some desaturation. That’s it.
How high is the recommended polycount for foliage meshes? What’s the recommended density and meshcount?
Thank you for your help!